val champs fan fest 2024

val champs fan fest 2024

Client

RIOT GAMES

Year

2024

Category

EXPERIENTIAL

Concept

Concept

/// A culturally driven fan experience designed for VALORANT Champions in Korea—translating local gaming behaviors, social habits, and entertainment into interactive, participatory moments.

Development

Development

/// Led activation development and visual direction—translating gameplay logic, player identity, and Korean cultural insight into a cohesive physical experience.

Social Play Hub

Social Play Hub

insight

insight

/// Korean gaming culture is deeply social and skill-driven—centered around PC bangs, competitive arcade experiences, and highly shareable moments. These behaviors directly informed how the fan fest was designed.

MUSE AWARDS: GOLD WINNER
CATEGORY: Experiential & Immersive - Live Experiences
YEAR: 2025

SKILL-DRIVEN PLAY

SKILL-DRIVEN PLAY

dizzy vs mosh connect 4

/// Inspired by Korea’s affinity for skill-based and arcade-style games, we developed a competitive activation centered around Gekko’s abilities.

A custom Dizzy vs. Mosh experience reimagined familiar mechanics through VALORANT’s IP—using character-driven props, physical gameplay, and integrated VFX to create a fast-paced, head-to-head moment.

Designed to encourage quick, repeatable play and friendly competition—mirroring the social dynamics of Korean arcade environments.

ABILITY EXPRESSION
Visual language developed to translate agent abilities into physical form—bridging in-game VFX with tangible materials and spatial design.

ABILITY EXPRESSION

Visual language developed to translate agent abilities into physical
form—bridging in-game VFX with tangible materials and spatial design.

THE NIGHT MARKET

THE NIGHT MARKET

POCHA NIGHT MARKET

/// Rooted in Korea’s street food culture, we created a night market environment that blended real-world familiarity with VALORANT’s cinematic storytelling—offering a social space for players to gather, connect, and take a break from competition.

SOURCE MATERIAL
Referencing the REVELATION // Episode 6 cinematic alongside Korean street food culture, these influences informed the design of a social environment centered around gathering, familiarity, and shared experience.

SOURCE MATERIAL

Referencing the REVELATION // Episode 6 cinematic alongside
Korean street food culture, these influences
informed the design of a social environment centered around
gathering, familiarity, and shared experience.

LIVE ENVIRONMENT
Translating reference into reality, the night market created a familiar, culturally grounded space where players could gather, eat, and connect.

LIVE ENVIRONMENT

Translating reference into reality, the night market created a
familiar, culturally grounded space where players
could gather, eat, and connect.

THE SOCIAL CORE

THE SOCIAL CORE

agent reveal system

/// At the center, a shared play hub anchored the experience—bringing players together in a format inspired by Korea’s communal gaming culture.


The space transitioned from active gameplay into a synchronized reveal moment, where the environment shifted in real time to introduce the new agent—before opening into an exclusive hands-on experience.


/// At the center, a shared play hub anchored the experience—bringing players together in a format inspired by Korea’s communal gaming culture.


The space transitioned from active gameplay into a synchronized reveal moment, where the environment shifted in real time to introduce the new agent—before opening into an exclusive hands-on experience.

agent reveal

A synchronized, multi-screen countdown transformed the space—turning the central hub into a shared reveal moment before seamlessly transitioning into playable access.

agent reveal

A synchronized, multi-screen countdown transformed the
space—turning the central hub into a shared reveal moment before
seamlessly transitioning into playable access.

The result was an experience rooted in local culture—where gameplay, community, and storytelling converged into something players didn’t just
attend, but actively participated in.

OTHER WORK

JEREMY VELEZ

JEREMY VELEZ