2XKO EVO VEGAS 2026 BOOTH

2XKO EVO VEGAS 2026 BOOTH

Client

RIOT GAMES

Year

2026

Category

EXPERIENTIAL

Concept

Concept

/// INSPIRED BY 2XKO'S SOCIAL LOBBY, THE EXPERIENCE TRANSLATED THE GAME'S PLAYER FLOW INTO A PHYSICAL DESTINATION. RATHER THAN RECREATING ENVIRONMENTS, THE DESIGN FOCUSED ON THE BEHAVIORS THAT DEFINE THE LOBBY—GATHERING, QUEUEING, COMPETING, AND EARNING REWARDS.

Development

Development

/// LED ACTIVATION DEVELOPMENT AND VISUAL DIRECTION, ORGANIZING THE BOOTH INTO FOUR CHALLENGE ZONES INSPIRED BY CORE GAME MODES. THE EXPERIENCE CULMINATED IN A POOL PARTY-THEMED REDEMPTION SPACE, EXTENDING THE GAME'S PROGRESSION LOOP INTO A TANGIBLE REWARD MOMENT.

redemption

redemption

insight

insight

/// RATHER THAN SEPARATING MERCHANDISE FROM GAMEPLAY, THE REDEMPTION EXPERIENCE WAS INTEGRATED INTO THE PLAYER JOURNEY. INSPIRED BY THE POOL PARTY SKIN LINE, THE SPACE REINFORCED THE SATISFACTION OF COMPLETION WHILE PROVIDING A DISTINCT VISUAL SHIFT FROM THE COMPETITIVE CHALLENGE ZONES.

MUSE AWARDS: GOLD WINNER
CATEGORY: Experiential & Immersive - Live Experiences
YEAR: 2025

the lobby

the lobby

central hub

/// THE EXPERIENCE WAS ANCHORED BY A CENTRAL HUB THAT CONNECTED EVERY ACTIVATION. SERVING AS BOTH A LANDMARK AND CONTROLLER CHECKOUT, THE SPACE PROVIDED PLAYERS WITH A SINGLE POINT TO CHOOSE THEIR PREFERRED INPUT DEVICE BEFORE MOVING FREELY BETWEEN GAME MODES.

game stations

monitor shrouds

/// Rooted in Korea’s street food culture, we created a night market environment that blended real-world familiarity with VALORANT’s cinematic storytelling—offering a social space for players to gather, connect, and take a break from competition.

flat graphics
Referencing the REVELATION // Episode 6 cinematic alongside Korean street food culture, these influences informed the design of a social environment centered around gathering, familiarity, and shared experience.

SOURCE MATERIAL

Referencing the REVELATION // Episode 6 cinematic alongside
Korean street food culture, these influences
informed the design of a social environment centered around
gathering, familiarity, and shared experience.

LIVE ENVIRONMENT
Translating reference into reality, the night market created a familiar, culturally grounded space where players could gather, eat, and connect.

LIVE ENVIRONMENT

Translating reference into reality, the night market created a
familiar, culturally grounded space where players
could gather, eat, and connect.

THE SOCIAL CORE

THE SOCIAL CORE

agent reveal system

/// At the center, a shared play hub anchored the experience—bringing players together in a format inspired by Korea’s communal gaming culture.


The space transitioned from active gameplay into a synchronized reveal moment, where the environment shifted in real time to introduce the new agent—before opening into an exclusive hands-on experience.


/// At the center, a shared play hub anchored the experience—bringing players together in a format inspired by Korea’s communal gaming culture.


The space transitioned from active gameplay into a synchronized reveal moment, where the environment shifted in real time to introduce the new agent—before opening into an exclusive hands-on experience.

agent reveal

A synchronized, multi-screen countdown transformed the space—turning the central hub into a shared reveal moment before seamlessly transitioning into playable access.

agent reveal

A synchronized, multi-screen countdown transformed the
space—turning the central hub into a shared reveal moment before
seamlessly transitioning into playable access.

The result was an experience rooted in local culture—where gameplay, community, and storytelling converged into something players didn’t just
attend, but actively participated in.

OTHER WORK

JEREMY VELEZ

JEREMY VELEZ